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resources/config/aloha/aloha.info
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321
resources/config/aloha/aloha.info
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; robot model meta-information
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model_information {
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manipulatorModelType 0 // 0: Default-arm, 1: Wheel-based manipulator, 2: Floating-arm manipulator, 3: Fully actuated floating-arm manipulator
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; motion joints in the URDF to consider fixed
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removeJoints {
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[0] "gripper"
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[1] "gripper_bar"
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[2] "ee_bar"
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[3] "left_finger"
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[4] "right_finger"
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[5] "ee_gripper"
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[6] "root_joint"
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}
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; base frame of the robot (from URDF)
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baseFrame "root"
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; end-effector frame of the robot (from URDF)
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eeFrame "wx250/gripper_prop_link"
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}
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model_settings
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{
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usePreComputation true
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recompileLibraries true
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}
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; DDP settings
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ddp
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{
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algorithm SLQ
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nThreads 3
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threadPriority 50
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maxNumIterations 1
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minRelCost 0.1
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constraintTolerance 1e-3
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displayInfo false
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displayShortSummary false
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checkNumericalStability false
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debugPrintRollout false
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debugCaching false
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AbsTolODE 1e-5
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RelTolODE 1e-3
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maxNumStepsPerSecond 100000
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timeStep 1e-3
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backwardPassIntegratorType ODE45
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constraintPenaltyInitialValue 20.0
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constraintPenaltyIncreaseRate 2.0
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preComputeRiccatiTerms true
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useFeedbackPolicy false
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strategy LINE_SEARCH
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lineSearch
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{
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minStepLength 1e-2
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maxStepLength 1.0
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hessianCorrectionStrategy DIAGONAL_SHIFT
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hessianCorrectionMultiple 1e-3
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}
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}
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; Rollout settings
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rollout
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{
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AbsTolODE 1e-5
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RelTolODE 1e-3
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timeStep 1e-2
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integratorType ODE45
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maxNumStepsPerSecond 100000
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checkNumericalStability false
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}
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; MPC settings
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mpc
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{
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timeHorizon 1.0 ; [s]
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solutionTimeWindow 0.2 ; [s]
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coldStart false
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debugPrint false
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mpcDesiredFrequency 100 ; [Hz]
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mrtDesiredFrequency 400 ; [Hz]
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}
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; initial state
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initialState
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{
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; initial state for the different types of arm base DOFs
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base
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{
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defaultManipulator
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{
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}
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floatingArmManipulator
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{
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(0,0) 0.0 ; position x
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(1,0) 0.0 ; position y
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(2,0) 0.0 ; position z
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(3,0) 0.0 ; euler angle z
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(4,0) 0.0 ; euler angle y
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(5,0) 0.0 ; euler angle x
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}
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fullyActuatedFloatingArmManipulator
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{
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(0,0) 0.0 ; position x
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(1,0) 0.0 ; position y
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(2,0) 0.0 ; position z
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(3,0) 0.0 ; euler angle z
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(4,0) 0.0 ; euler angle y
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(5,0) 0.0 ; euler angle x
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}
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wheelBasedMobileManipulator
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{
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(0,0) 0.0 ; position x
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(1,0) 0.0 ; position y
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(2,0) 0.0 ; heading
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}
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}
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; initial state for the arm DOFs
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arm
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{
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(0,0) -0.56 ; arm_1
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(1,0) 1.65 ; arm_2
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(2,0) -1.71 ; arm_3
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(3,0) -1.07 ; arm_4
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(4,0) 0.09 ; arm_5
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(5,0) 0.19 ; arm_6
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}
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}
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inputCost
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{
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; control weight matrixarmarm
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R
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{
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; input costs for the different types of arm base DOFs
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base
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{
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defaultManipulator
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{
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}
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floatingArmManipulator
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{
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}
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fullyActuatedFloatingArmManipulator
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{
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scaling 1e-2
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(0,0) 5.0 ; position x
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(1,1) 5.0 ; position y
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(2,2) 5.0 ; position z
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(3,3) 5.0 ; euler angle z
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(4,4) 5.0 ; euler angle y
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(5,5) 5.0 ; euler angle x
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}
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wheelBasedMobileManipulator
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{
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scaling 1e-2
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(0,0) 5.0 ; forward velocity
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(1,1) 5.0 ; turning velocity
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}
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}
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; input costs for the arm DOFs
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arm
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{
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scaling 1e-2
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(0,0) 1.0 ; arm_1 velocity
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(1,1) 1.0 ; arm_2 velocity
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(2,2) 1.0 ; arm_3 velocity
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(3,3) 1.0 ; arm_4 velocity
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(4,4) 1.0 ; arm_5 velocity
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(5,5) 1.0 ; arm_6 velocity
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}
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}
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}
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endEffector
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{
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; end effector quadratic penalty scaling
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muPosition 10.0
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muOrientation 5.0
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}
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finalEndEffector
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{
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muPosition 10.0
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muOrientation 5.0
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}
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selfCollision
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{
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; activate self-collision constraint
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activate false
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; TODO: Replace the collision meshes of the arm with primitive shapes.
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}
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; Only applied for arm joints: limits parsed from URDF
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jointPositionLimits
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{
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; activate constraint
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activate true
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; relaxed log barrier mu
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mu 0.01
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; relaxed log barrier delta
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delta 1e-3
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}
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jointVelocityLimits
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{
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; relaxed log barrier mu
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mu 0.01
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; relaxed log barrier delta
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delta 1e-3
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lowerBound
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{
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; velocity limits for the different types of arm base DOFs
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base
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{
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defaultManipulator
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{
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}
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floatingArmManipulator
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{
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}
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fullyActuatedFloatingArmManipulator
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{
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(0,0) -0.1 ; linear velocity x
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(1,0) -0.1 ; linear velocity y
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(2,0) -0.1 ; linear velocity z
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(3,0) -0.3 ; euler angle velocity z
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(4,0) -0.3 ; euler angle velocity y
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(5,0) -0.3 ; euler angle velocity x
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}
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wheelBasedMobileManipulator
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{
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(0,0) -0.1 ; forward velocity
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(1,0) -0.3 ; turning velocity
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}
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}
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; velocity limits for the arm DOFs
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arm
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{
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(0,0) -15.0 ; arm_1 [rad/s]
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(1,0) -15.0 ; arm_2 [rad/s]
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(2,0) -15.0 ; arm_3 [rad/s]
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(3,0) -15.0 ; arm_4 [rad/s]
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(4,0) -15.0 ; arm_5 [rad/s]
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(5,0) -15.0 ; arm_6 [rad/s]
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}
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}
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upperBound
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{
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; velocity limits for the different types of arm base DOFs
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base
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{
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defaultManipulator
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{
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}
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floatingArmManipulator
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{
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}
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fullyActuatedFloatingArmManipulator
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{
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(0,0) 0.1 ; linear velocity x
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(1,0) 0.1 ; linear velocity y
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(2,0) 0.1 ; linear velocity z
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(3,0) 0.3 ; euler angle velocity z
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(4,0) 0.3 ; euler angle velocity y
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(5,0) 0.3 ; euler angle velocity x
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}
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wheelBasedMobileManipulator
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{
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(0,0) 0.1 ; forward velocity
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(1,0) 0.3 ; turning velocity
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}
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}
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; velocity limits for the arm DOFs
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arm
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{
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(0,0) 15.0 ; arm_1 [rad/s]
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(1,0) 15.0 ; arm_2 [rad/s]
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(2,0) 15.0 ; arm_3 [rad/s]
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(3,0) 15.0 ; arm_4 [rad/s]
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(4,0) 15.0 ; arm_5 [rad/s]
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(5,0) 15.0 ; arm_6 [rad/s]
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}
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}
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}
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