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72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
#ifndef GEOMETRY_H
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#define GEOMETRY_H
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#include <cmath>
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#include <algorithm>
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using namespace std;
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#define EPSILON 1e-10
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/**
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* Useful functions to operate with angles in degrees
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*/
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float Cos(float x);
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float Sin(float x);
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float ATan2(float x, float y);
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/**
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* @class Vector
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*
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* @brief This class represents a position in the 2d space
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*
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* A position is represented by a x-axis coordinate and a
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* y-axis coordinate or in polar coordinates (r, phi)
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*
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* @author Hugo Picado (hugopicado@ua.pt)
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* @author Nuno Almeida (nuno.alm@ua.pt)
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* Adapted - Miguel Abreu
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*/
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class Vector {
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public:
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Vector(float vx = 0, float vy = 0);
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// overloaded arithmetic operators
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Vector operator-() const;
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Vector operator+(const float &d) const;
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Vector operator+(const Vector &p) const;
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Vector operator-(const float &d) const;
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Vector operator-(const Vector &p) const;
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Vector operator*(const float &d) const;
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Vector operator*(const Vector &p) const;
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Vector operator/(const float &d) const;
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Vector operator/(const Vector &p) const;
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void operator=(const float &d);
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void operator+=(const Vector &p);
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void operator+=(const float &d);
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void operator-=(const Vector &p);
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void operator-=(const float &d);
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void operator*=(const Vector &p);
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void operator*=(const float &d);
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void operator/=(const Vector &p);
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void operator/=(const float &d);
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bool operator!=(const Vector &p);
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bool operator!=(const float &d);
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bool operator==(const Vector &p);
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bool operator==(const float &d);
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float getDistanceTo(const Vector p);
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float crossProduct(const Vector p);
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float length() const;
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float innerProduct(const Vector &p) const;
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public:
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float x;
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float y;
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};
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#endif // GEOMETRY_H
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