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Python

from agent.Base_Agent import Base_Agent as Agent
from scripts.commons.Script import Script
from world.commons.Draw import Draw
import numpy as np
class Joints():
def __init__(self,script:Script) -> None:
self.script = script
self.agent_pos = (-3,0,0.45)
self.enable_pos = True
self.enable_gravity = False
self.enable_labels = True
self.enable_harmonize = True
self.active_joint = 0
self.joints_value = None #position or speed
def _draw_joints(self,player:Agent):
zstep = 0.05
label_z = [3*zstep,5*zstep,0,0,zstep,zstep,2*zstep,2*zstep,0,0,0,0,zstep,zstep,0,0,zstep,zstep,4*zstep,4*zstep,5*zstep,5*zstep,0,0]
for j, transf in enumerate(player.world.robot.joints_transform):
rp = transf.get_translation()
pos = player.world.robot.loc_head_to_field_transform(rp,False)
j_id = f"{j}"
j_name = f"{j}"
color = Draw.Color.cyan
if player.world.robot.joints_position[j] != 0:
j_name += f" ({int(player.world.robot.joints_position[j])})"
color = Draw.Color.red
label_rp = np.array([rp[0]-0.0001,rp[1]*0.5,0])
label_rp /= np.linalg.norm(label_rp) / 0.5 #labels at 0.5m from body part
label_rp += (0,0,label_z[j])
label = player.world.robot.loc_head_to_field_transform(rp+label_rp,False)
player.world.draw.line( pos,label,2,Draw.Color.green_light,j_id,False)
player.world.draw.annotation( label,j_name,color,j_id)
def print_help(self):
print(f"""
---------------------- Joints demonstration ----------------------
Command: {{action/actions/option}}
action : [joint:{{int}}] value
actions: value0,value1,...,valueN
e.g. if N=10, you control all joints from j0 to j10
option: {{h,s,g,l,w,r,"",.}}
Examples:
"6 90" - move joint 6 to 90deg or move joint 6 at 90deg/step
"4" - move last joint to 4deg or apply speed of 4deg/step
"1,9,-35"- move joints 0,1,2 to 1deg, 9deg, -35deg (or speed)
"h" - help, display this message
"s" - toggle position/speed control ({"Posi" if self.enable_pos else "Spee"})
"g" - toggle gravity ({self.enable_gravity})
"l" - toggle labels ({self.enable_labels})
"w" - toggle harmonize* ({self.enable_harmonize})
"r" - reset (position mode + reset joints)
"" - advance 2 simulation step
"." - advance 1 simulation step
"ctrl+c" - quit demonstration
*all joints end moving at the same time when harmonize is True
------------------------------------------------------------------""")
def _user_control_step(self,player:Agent):
while True:
inp = input("Command: ")
if inp == "s":
self.enable_pos = not self.enable_pos
print("Using", "position" if self.enable_pos else "velocity", "control.")
if self.enable_pos:
self.joints_value[:] = player.world.robot.joints_position
else:
self.joints_value.fill(0)
continue
elif inp == "g":
self.enable_gravity = not self.enable_gravity
print("Using gravity:",self.enable_gravity)
continue
elif inp == "l":
self.enable_labels = not self.enable_labels
print("Using labels:",self.enable_labels)
continue
elif inp == "w":
self.enable_harmonize = not self.enable_harmonize
print("Using harmonize:",self.enable_harmonize)
continue
elif inp == "r":
self.enable_pos = True
self.joints_value.fill(0)
print("Using position control. All joints are set to zero.")
continue
elif inp == "h":
self.print_help(); continue
elif inp == "": return 1
elif inp == ".": return 0
try:
if " " in inp:
self.active_joint, value = map(float, inp.split())
self.joints_value[int(self.active_joint)] = value
elif "," in inp:
values = inp.split(",")
self.joints_value[0:len(values)] = values
else:
self.joints_value[self.active_joint] = float(inp)
except:
print("Illegal command!")
continue
def execute(self):
a = self.script.args
player = Agent(a.i, a.p, a.m, a.u, a.r, a.t) # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name
self.joints_no = player.world.robot.no_of_joints
self.joints_value = np.zeros(self.joints_no) # initialize
player.scom.commit_beam(self.agent_pos[0:2],0)
self.print_help()
# initialize (+beam)
for _ in range(8):
player.scom.commit_and_send()
player.scom.receive()
self._draw_joints(player)
skip_next = 0 # variable to advance more than 1 step
while True:
if skip_next == 0:
skip_next = self._user_control_step(player)
else:
skip_next -= 1
if self.enable_labels:
self._draw_joints(player)
if self.enable_pos:
player.world.robot.set_joints_target_position_direct(slice(self.joints_no), self.joints_value, harmonize=self.enable_harmonize)
else:
player.world.robot.joints_target_speed[:]=self.joints_value * 0.87266463 #deg/step to rad/s
if not self.enable_gravity: player.scom.unofficial_beam(self.agent_pos,0)
player.scom.commit_and_send( player.world.robot.get_command() )
player.scom.receive()