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60 lines
2.1 KiB
Python

from agent.Base_Agent import Base_Agent as Agent
from scripts.commons.Script import Script
from time import sleep
class Beam():
def __init__(self, script:Script) -> None:
self.script = script
def ask_for_input(self,prompt, default):
try:
inp=input(prompt)
return float(inp)
except ValueError:
if inp != '':
print("Illegal input:", inp, "\n")
return default
def beam_and_update(self,x,y,rot):
r = self.player.world.robot
d = self.player.world.draw
d.annotation((x,y,0.7), f"x:{x} y:{y} r:{rot}", d.Color.yellow, "pos_label")
self.player.scom.unofficial_beam((x,y,r.beam_height),rot)
for _ in range(10): # run multiple times to beam and then simulate eventual collisions (e.g. goal posts)
sleep(0.03)
self.player.behavior.execute("Zero")
self.player.scom.commit_and_send( r.get_command() )
self.player.scom.receive()
def execute(self):
a = self.script.args
self.player = Agent(a.i, a.p, a.m, a.u, a.r, a.t) # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name
d = self.player.world.draw
self.player.scom.unofficial_set_play_mode("PlayOn")
# Draw grid
for x in range(-15,16):
for y in range(-10,11):
d.point((x,y), 6, d.Color.red, "grid", False)
d.flush("grid")
for _ in range(10): # Initialize
self.player.scom.send()
self.player.scom.receive()
print("\nBeam player to coordinates + orientation:")
x=y=a=0
while True: # Beam self.player to given position
x = self.ask_for_input(f"\nInput x coordinate ('' to send {x:5} again, ctrl+c to return): ",x)
self.beam_and_update(x,y,a)
y = self.ask_for_input( f"Input y coordinate ('' to send {y:5} again, ctrl+c to return): ",y)
self.beam_and_update(x,y,a)
a = self.ask_for_input( f"Orientation -180 to 180 ('' to send {a:5} again, ctrl+c to return): ",a)
self.beam_and_update(x,y,a)