from time import sleep from world.commons.Draw import Draw class Drawings(): def __init__(self,script) -> None: self.script = script def execute(self): # Creating a draw object is done automatically for each agent # This is a shortcut to draw shapes without creating an agent # Usually, we can access the object through player.world.draw a = self.script.args draw = Draw(True, 0, a.i, 32769) print("\nPress ctrl+c to return.") while True: for i in range(100): sleep(0.02) draw.circle( (0,0),i/10,2, Draw.Color.green_light,"green") draw.circle( (0,0),i/9,2, Draw.Color.red,"red") draw.sphere( (0,0,5-i/20),0.2, Draw.Color.red,"ball" ) draw.annotation((0,0,1), "Hello!", Draw.Color.cyan, "text") draw.arrow( (0,0,5), (0,0,5-i/25), 0.5, 4, Draw.Color.get(127,50,255), "my_arrow") #draw pyramid draw.polygon(((2,0,0),(3,0,0),(3,1,0),(2,1,0)), Draw.Color.blue, 255, "solid", False) draw.line( (2,0,0), (2.5,0.5,1), 2, Draw.Color.cyan, "solid", False) draw.line( (3,0,0), (2.5,0.5,1), 2, Draw.Color.cyan, "solid", False) draw.line( (2,1,0), (2.5,0.5,1), 2, Draw.Color.cyan, "solid", False) draw.line( (3,1,0), (2.5,0.5,1), 2, Draw.Color.cyan, "solid", True)