# FC Portugal Codebase
for RoboCup 3D Soccer Simulation League ![](https://s5.gifyu.com/images/Siov6.gif) ## About The FC Portugal Codebase was mainly written in Python, with some C++ modules. It was created to simplify and speed up the development of a team for participating in the RoboCup 3D Soccer Simulation League. We hope this release helps existing teams transition to Python more easily, and provides new teams with a robust and modern foundation upon which they can build new features. ## Documentation The documentation is available [here](https://docs.google.com/document/d/1aJhwK2iJtU-ri_2JOB8iYvxzbPskJ8kbk_4rb3IK3yc/edit) ## Features - The team is ready to play! - Sample Agent - the active agent attempts to score with a kick, while the others maintain a basic formation - Launch team with: **start.sh** - Sample Agent supports [Fat Proxy](https://github.com/magmaOffenburg/magmaFatProxy) - Launch team with: **start_fat_proxy.sh** - Sample Agent Penalty - a striker performs a basic kick and a goalkeeper dives to defend - Launch team with: **start_penalty.sh** - Skills - Get Ups (latest version) - Walk (latest version) - Dribble v1 (version used in RoboCup 2022) - Step (skill-set-primitive used by Walk and Dribble) - Basic kick - Basic goalkeeper dive - Features - Accurate localization based on probabilistic 6D pose estimation [algorithm](https://doi.org/10.1007/s10846-021-01385-3) and IMU - Automatic head orientation - Automatic communication with teammates to share location of all visible players and ball - Basics: common math ops, server communication, RoboViz drawings (with arrows and preset colors) - Behavior manager that internally resets skills when necessary - Bundle script to generate a binary and the corresponding start/kill scripts - C++ modules are automatically built into shared libraries when changes are detected - Central arguments specification for all scripts - Custom A* pathfinding implementation in C++, optimized for the soccer environment - Easy integration of neural-network-based behaviors - Integration with Open AI Gym to train models with reinforcement learning - User interface to train, retrain, test & export trained models - Common features from Stable Baselines were automated, added evaluation graphs in the terminal - Interactive FPS control during model testing, along with logging of statistics - Interactive demonstrations, tests and utilities showcasing key features of the team/agents - Inverse Kinematics - Multiple agents can be launched on a single thread, or one agent per thread - Predictor for rolling ball position and velocity - Relative/absolute position & orientation of every body part & joint through forward kinematics and vision - Sample train environments - User-friendly interface to check active arguments and launch utilities & gyms