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@ -342,9 +342,9 @@ class sprint(gym.Env):
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robot_speed = r.loc_torso_velocity[0]
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direction_error = abs(self.walk_rel_orientation)
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direction_error = min(direction_error, 10)
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reward = robot_speed * (1 - direction_error / 10)
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reward = robot_speed * (1.5 - direction_error / 10)
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if self.walk_distance < 0.5:
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reward += 20
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reward += 10
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self.generate_random_target()
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if self.player.behavior.is_ready("Get_Up"):
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