mimic
Her-darling 2 months ago
parent 89820ff445
commit ae6989ecf8

@ -259,20 +259,16 @@ class dribble(gym.Env):
def close(self):
Draw.clear_all()
self.player.terminate()
def execute(self, action):
def step(self, action):
r = (self.
player.world.robot)
# Actions:
# 0,1,2 left ankle pos
# 3,4,5 right ankle pos
# 6,7,8 left foot rotation
# 9,10,11 right foot rotation
# 12,13 left/right arm pitch
# 14,15 left/right arm roll
w = self.player.world
d = w.draw
if w.ball_abs_pos[1] > 0: #
dribble_target = (15, 5)
else:
dribble_target = (15, -5)
self.dribble_rel_orientation = self.path_manager.get_dribble_path(optional_2d_target=dribble_target)[1]
# exponential moving average
self.act = 0.85 * self.act + 0.15 * action * 0.7 * 0.95 * self.dribble_speed
@ -296,6 +292,44 @@ class dribble(gym.Env):
arms = np.copy(self.DEFAULT_ARMS) # default arms pose
arms[0:4] += a[12:16] * 4 # arms pitch+roll
return l_ankle_pos, r_ankle_pos, l_foot_rot, r_foot_rot, arms
def step(self, action):
r = (self.
player.world.robot)
w = self.player.world
d = w.draw
if w.ball_abs_pos[1] > 0: #
dribble_target = (15, 5)
else:
dribble_target = (15, -5)
self.dribble_rel_orientation = self.path_manager.get_dribble_path(optional_2d_target=dribble_target)[1]
# # exponential moving average
# self.act = 0.85 * self.act + 0.15 * action * 0.7 * 0.95 * self.dribble_speed
#
# # execute Step behavior to extract the target positions of each leg (we will override these targets)
# lfy, lfz, rfy, rfz = self.step_generator.get_target_positions(self.step_counter == 0, self.STEP_DUR,
# self.STEP_Z_SPAN,
# self.leg_length * self.STEP_Z_MAX)
#
# # Leg IK
# a = self.act
# l_ankle_pos = (a[0] * 0.025 - 0.01, a[1] * 0.01 + lfy, a[2] * 0.01 + lfz)
# r_ankle_pos = (a[3] * 0.025 - 0.01, a[4] * 0.01 + rfy, a[5] * 0.01 + rfz)
# l_foot_rot = a[6:9] * (2, 2, 3)
# r_foot_rot = a[9:12] * (2, 2, 3)
#
# # Limit leg yaw/pitch (and add bias)
# l_foot_rot[2] = max(0, l_foot_rot[2] + 18.3)
# r_foot_rot[2] = min(0, r_foot_rot[2] - 18.3)
#
# # Arms actions
# arms = np.copy(self.DEFAULT_ARMS) # default arms pose
# arms[0:4] += a[12:16] * 4 # arms pitch+roll
l_ankle_pos, r_ankle_pos, l_foot_rot, r_foot_rot, arms = self.execute(action)
action_p = np.concatenate((l_ankle_pos, r_ankle_pos))
action_r = np.concatenate((l_foot_rot, r_foot_rot, arms))
# Set target positions
self.execute_ik(l_ankle_pos, l_foot_rot, r_ankle_pos, r_foot_rot) # legs
r.set_joints_target_position_direct(slice(14, 22), arms, harmonize=False) # arms
@ -311,6 +345,7 @@ class dribble(gym.Env):
np.linalg.norm(unit_vector) * np.linalg.norm(w.ball_cheat_abs_vel[:2]))
else:
cos_theta = 0
with open(M.get_active_directory([
"/behaviors/custom/Dribble/dribble_long_R1_00_178M.pkl",
"/behaviors/custom/Dribble/dribble_long_R1_00_178M.pkl",
@ -320,11 +355,17 @@ class dribble(gym.Env):
][r.type]), 'rb') as f:
model = pickle.load(f)
act = run_mlp(obs, model)
action_tensor = torch.from_numpy(action)
act_tensor = torch.from_numpy(act)
loss = torch.exp(-torch.norm(action_tensor - act_tensor, p=2))
a_l_ankle_pos, a_r_ankle_pos, a_l_foot_rot, a_r_foot_rot, a_arms = self.execute(act)
act_p = np.concatenate((a_l_ankle_pos, a_r_ankle_pos))
act_r = np.concatenate((a_l_foot_rot, a_r_foot_rot, a_arms))
action_p_tensor = torch.from_numpy(action_p)
action_r_tensor = torch.from_numpy(action_r)
act_p_tensor = torch.from_numpy(act_p)
act_r_tensor = torch.from_numpy(act_r)
loss_p = torch.exp(-torch.norm(action_p_tensor - act_p_tensor, p=2))
loss_r = torch.exp(-torch.norm(action_r_tensor - act_r_tensor, p=2))
# 计算奖励
reward = np.linalg.norm(w.ball_cheat_abs_vel) * cos_theta + loss
reward = np.linalg.norm(w.ball_cheat_abs_vel) * cos_theta + loss_p + loss_r
if self.ball_dist_hip_center_2d < 0.115:
reward = 0
@ -346,7 +387,7 @@ class Train(Train_Base):
def train(self, args):
# --------------------------------------- Learning parameters
n_envs = min(1, os.cpu_count())
n_envs = min(16, os.cpu_count())
n_steps_per_env = 1024 # RolloutBuffer is of size (n_steps_per_env * n_envs)
minibatch_size = 64 # should be a factor of (n_steps_per_env * n_envs)
total_steps = 50000000

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