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@ -259,20 +259,16 @@ class dribble(gym.Env):
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def close(self):
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Draw.clear_all()
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self.player.terminate()
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def execute(self, action):
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def step(self, action):
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r = (self.
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player.world.robot)
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# Actions:
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# 0,1,2 left ankle pos
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# 3,4,5 right ankle pos
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# 6,7,8 left foot rotation
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# 9,10,11 right foot rotation
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# 12,13 left/right arm pitch
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# 14,15 left/right arm roll
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w = self.player.world
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d = w.draw
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if w.ball_abs_pos[1] > 0: #
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dribble_target = (15, 5)
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else:
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dribble_target = (15, -5)
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self.dribble_rel_orientation = self.path_manager.get_dribble_path(optional_2d_target=dribble_target)[1]
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# exponential moving average
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self.act = 0.85 * self.act + 0.15 * action * 0.7 * 0.95 * self.dribble_speed
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@ -296,6 +292,44 @@ class dribble(gym.Env):
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arms = np.copy(self.DEFAULT_ARMS) # default arms pose
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arms[0:4] += a[12:16] * 4 # arms pitch+roll
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return l_ankle_pos, r_ankle_pos, l_foot_rot, r_foot_rot, arms
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def step(self, action):
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r = (self.
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player.world.robot)
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w = self.player.world
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d = w.draw
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if w.ball_abs_pos[1] > 0: #
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dribble_target = (15, 5)
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else:
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dribble_target = (15, -5)
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self.dribble_rel_orientation = self.path_manager.get_dribble_path(optional_2d_target=dribble_target)[1]
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# # exponential moving average
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# self.act = 0.85 * self.act + 0.15 * action * 0.7 * 0.95 * self.dribble_speed
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#
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# # execute Step behavior to extract the target positions of each leg (we will override these targets)
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# lfy, lfz, rfy, rfz = self.step_generator.get_target_positions(self.step_counter == 0, self.STEP_DUR,
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# self.STEP_Z_SPAN,
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# self.leg_length * self.STEP_Z_MAX)
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#
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# # Leg IK
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# a = self.act
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# l_ankle_pos = (a[0] * 0.025 - 0.01, a[1] * 0.01 + lfy, a[2] * 0.01 + lfz)
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# r_ankle_pos = (a[3] * 0.025 - 0.01, a[4] * 0.01 + rfy, a[5] * 0.01 + rfz)
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# l_foot_rot = a[6:9] * (2, 2, 3)
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# r_foot_rot = a[9:12] * (2, 2, 3)
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#
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# # Limit leg yaw/pitch (and add bias)
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# l_foot_rot[2] = max(0, l_foot_rot[2] + 18.3)
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# r_foot_rot[2] = min(0, r_foot_rot[2] - 18.3)
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#
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# # Arms actions
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# arms = np.copy(self.DEFAULT_ARMS) # default arms pose
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# arms[0:4] += a[12:16] * 4 # arms pitch+roll
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l_ankle_pos, r_ankle_pos, l_foot_rot, r_foot_rot, arms = self.execute(action)
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action_p = np.concatenate((l_ankle_pos, r_ankle_pos))
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action_r = np.concatenate((l_foot_rot, r_foot_rot, arms))
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# Set target positions
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self.execute_ik(l_ankle_pos, l_foot_rot, r_ankle_pos, r_foot_rot) # legs
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r.set_joints_target_position_direct(slice(14, 22), arms, harmonize=False) # arms
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@ -311,6 +345,7 @@ class dribble(gym.Env):
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np.linalg.norm(unit_vector) * np.linalg.norm(w.ball_cheat_abs_vel[:2]))
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else:
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cos_theta = 0
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with open(M.get_active_directory([
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"/behaviors/custom/Dribble/dribble_long_R1_00_178M.pkl",
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"/behaviors/custom/Dribble/dribble_long_R1_00_178M.pkl",
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@ -320,11 +355,17 @@ class dribble(gym.Env):
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][r.type]), 'rb') as f:
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model = pickle.load(f)
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act = run_mlp(obs, model)
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action_tensor = torch.from_numpy(action)
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act_tensor = torch.from_numpy(act)
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loss = torch.exp(-torch.norm(action_tensor - act_tensor, p=2))
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a_l_ankle_pos, a_r_ankle_pos, a_l_foot_rot, a_r_foot_rot, a_arms = self.execute(act)
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act_p = np.concatenate((a_l_ankle_pos, a_r_ankle_pos))
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act_r = np.concatenate((a_l_foot_rot, a_r_foot_rot, a_arms))
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action_p_tensor = torch.from_numpy(action_p)
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action_r_tensor = torch.from_numpy(action_r)
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act_p_tensor = torch.from_numpy(act_p)
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act_r_tensor = torch.from_numpy(act_r)
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loss_p = torch.exp(-torch.norm(action_p_tensor - act_p_tensor, p=2))
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loss_r = torch.exp(-torch.norm(action_r_tensor - act_r_tensor, p=2))
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# 计算奖励
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reward = np.linalg.norm(w.ball_cheat_abs_vel) * cos_theta + loss
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reward = np.linalg.norm(w.ball_cheat_abs_vel) * cos_theta + loss_p + loss_r
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if self.ball_dist_hip_center_2d < 0.115:
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reward = 0
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@ -346,7 +387,7 @@ class Train(Train_Base):
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def train(self, args):
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# --------------------------------------- Learning parameters
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n_envs = min(1, os.cpu_count())
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n_envs = min(16, os.cpu_count())
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n_steps_per_env = 1024 # RolloutBuffer is of size (n_steps_per_env * n_envs)
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minibatch_size = 64 # should be a factor of (n_steps_per_env * n_envs)
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total_steps = 50000000
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