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83 lines
3.3 KiB
Python
83 lines
3.3 KiB
Python
7 months ago
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from agent.Base_Agent import Base_Agent
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from behaviors.custom.Walk.Env import Env
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from math_ops.Math_Ops import Math_Ops as M
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from math_ops.Neural_Network import run_mlp
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import numpy as np
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import pickle
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class Walk():
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def __init__(self, base_agent : Base_Agent) -> None:
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self.world = base_agent.world
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self.description = "Omnidirectional RL walk"
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self.auto_head = True
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self.env = Env(base_agent)
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self.last_executed = 0
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with open(M.get_active_directory([
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"/behaviors/custom/Walk/walk_R0.pkl",
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"/behaviors/custom/Walk/walk_R1_R3.pkl",
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"/behaviors/custom/Walk/walk_R2.pkl",
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"/behaviors/custom/Walk/walk_R1_R3.pkl",
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"/behaviors/custom/Walk/walk_R4.pkl"
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][self.world.robot.type]), 'rb') as f:
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self.model = pickle.load(f)
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def execute(self, reset, target_2d, is_target_absolute, orientation, is_orientation_absolute, distance):
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'''
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Parameters
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----------
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target_2d : array_like
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2D target in absolute or relative coordinates (use is_target_absolute to specify)
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is_target_absolute : bool
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True if target_2d is in absolute coordinates, False if relative to robot's torso
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orientation : float
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absolute or relative orientation of torso, in degrees
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set to None to go towards the target (is_orientation_absolute is ignored)
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is_orientation_absolute : bool
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True if orientation is relative to the field, False if relative to the robot's torso
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distance : float
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distance to final target [0,0.5] (influences walk speed when approaching the final target)
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set to None to consider target_2d the final target
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'''
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r = self.world.robot
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#------------------------ 0. Override reset (since some behaviors use this as a sub-behavior)
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if reset and self.world.time_local_ms - self.last_executed == 20:
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reset = False
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self.last_executed = self.world.time_local_ms
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#------------------------ 1. Define walk parameters
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if is_target_absolute: # convert to target relative to (head position + torso orientation)
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raw_target = target_2d - r.loc_head_position[:2]
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self.env.walk_rel_target = M.rotate_2d_vec(raw_target, -r.imu_torso_orientation)
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else:
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self.env.walk_rel_target = target_2d
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if distance is None:
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self.env.walk_distance = np.linalg.norm(self.env.walk_rel_target)
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else:
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self.env.walk_distance = distance # MAX_LINEAR_DIST = 0.5
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# Relative orientation values are decreased to avoid overshoot
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if orientation is None:
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self.env.walk_rel_orientation = M.vector_angle(self.env.walk_rel_target) * 0.3
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elif is_orientation_absolute:
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self.env.walk_rel_orientation = M.normalize_deg( orientation - r.imu_torso_orientation )
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else:
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self.env.walk_rel_orientation = orientation * 0.3
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#------------------------ 2. Execute behavior
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obs = self.env.observe(reset)
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action = run_mlp(obs, self.model)
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self.env.execute(action)
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return False
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def is_ready(self):
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''' Returns True if Walk Behavior is ready to start under current game/robot conditions '''
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return True
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